Victory Arc Formula:
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A Victory Arc is a segment of a circle's circumference defined by a central angle. It's commonly used in physics, engineering, and game development to calculate trajectories and curved paths.
The calculator uses the arc length formula:
Where:
Explanation: The formula calculates the fraction of the full circumference (2πr) that corresponds to the given angle.
Details: Arc calculations are essential in projectile motion analysis, curved path planning, circular motion physics, and game development for character movement.
Tips: Enter angle in degrees (0-360) and radius in any consistent units. The result will be in the same units as the radius.
Q1: What's the difference between degrees and radians?
A: Degrees range 0-360 while radians range 0-2π. This calculator uses degrees for input.
Q2: Can I calculate partial arcs?
A: Yes, any angle between 0-360 degrees will give the corresponding partial arc length.
Q3: How precise are the calculations?
A: Results are accurate to 2 decimal places using π to 5 decimal places (3.14159).
Q4: What if my angle is greater than 360°?
A: The calculator will treat it as multiple full rotations plus the remainder.
Q5: Can I use negative values?
A: The calculator only accepts positive values for angle and radius.